Category: Computer Game, Digital, Digital art
3D Toons by Steven Anzovin,
Raf Anzovin,
Publisher: Ilex
Publish date: June 2005
Number of pages: 192 pages
ISBN: 1904705405
ISBN13: 9781904705406

Pret : 50 Lei

It’s time to throw away the scissors and paste. We’ll show you how to make innovative and colourful scrapbooks; make fun - even interactive - calendars; capture holidays, weddings, and parties online, on CD, via email…or just in print. We’ll even show you how to make slideshows, interactive family trees, and print your photos onto a variety of things, including T-shirts and mugs!
About author
The author Steve Anzovin is the CEO of Anzovin Studio, a CG character animation services company he co-founded in 2000 with his son, Raf Anzovin. Steve also founded and manages Anzovin Studio’s publishing arm, which develops commercial software tools and CD-ROM-based training materials for animators. Raf Anzovin is the co-founder and creative director of Anzovin Studio.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, Digital, Digital art

Webcomics by Steven Withrow,
John Barber,
Publisher: Ilex
Publish date: August 2005
Number of pages: 192 pages
ISBN: 1904705502
ISBN13: 9781904705505

Pret : 70 Lei

This instructive guide to an exciting new art medium was written for the cartoonist who knows a lot about drawing, color, and design, but doesn’t know how to apply his talents to computer technology. Webcomics shows artists how to get into the fast-growing field of online comics. Created digitally and distributed on the Internet–some for free; others on subscription–webcomics range in style from traditional looking cartoon strips to innovative works that often integrate imagery from photography, video, and other visual arts. This book offers detailed advice on how to design, create, and publish online comics. It also showcases the best webcomics work being produced today. Interviews with leading artists walk readers through all the essential steps in the various creative processes, starting with a story idea and developing it into a finished graphic narrative. More than 400 full-color illustrations, diagrams, and examples of webcomics works.
“Webcomics” is an introduction to one of today’s fastest growing and most exciting areas of publishing - online comics, created digitally and distributed on the Internet. Combining profiles of well-known webcomics creators with detailed workthroughs that reveal the nuts and bolts of every aspect of comic creation and presentation, this book is a “must-have” for anyone interested in where comics are headed in the 21st century.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, DYI, Digital, Digital art, Image Processing

The Complete Guide To Game Development, Art And Design by Steve Curran,
David McCarthy,
Publisher: Ilex
Publish date: May 9, 2005
Number of pages: 192 pages
ISBN: 1904705480
ISBN13: 9781904705482

Pret : 50 Lei


Video gaming is a global, multi-billion-dollar industry - one that rivals TV, movies, music, and publishing not just as a source of revenue, but also as a medium of creative expression. Production budgets for blockbuster 21st century games have grown to Hollywood proportions, as has the size of the design, production, and marketing teams. Today’s complex multiplayer games, real-time 3D environments, and immersive worlds would be almost unrecognizable to the previous generation of game-players who enjoyed battling with Space Invaders back in the 1970s. The Complete Guide to Game Development, Art & Design analyzes everything that goes into designing and building a successful video game, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world’s leading!
game designers, artists, programmers, and production gurus, The Complete Guide to Game Development, Art & Design is the essential reference work for anyone wanting to work in the industry, or who is curious to know more about it.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, Digital, Digital art, Image Processing

Strategy (Game Gurus) by Dave Morris,
Leo Hartas,
Publisher: Ilex
Publish date: November 2004
Number of pages: 144 pages
ISBN: 1904705456
ISBN13: 9781904705451

Pret : 33 Lei


Strategy is one of the oldest game genres, with its roots in classic board games and wargames. Yet this ever-popular style has not been slow to embrace new 3D technology and the thrill of realtime gameplay. Game Guru: Strategy Games is both a detailed survey of the strategy genre and a potent source of guidance for designers working in it.

Through three chapters, packed with classic examples, it takes you from balancing units to handling resources to artificial intelligence, interface design and beyond, covering the genre that has brought the tactical appeal of chess, risk and the tabletop wargame into the digital age. Whether you’re a player or a developer, this fantastic book will change the way you think about your games. It combines pointed critical analysis and sheer enthusiasm to produce the ultimate guide to this mind-stretching game style.
About author
Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed realtime strategy PC game, Warrior Kings. He has worked in both the videogame and TV industry.

Leo Hartas is a well-known and highly regarded illustrator skilled in both traditional and computer-generated styles and techniques. As well as authoring numerous bestselling children’s books, he creates digital imagery for computer games, video animation and TV programme.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, Digital, Digital art, Image Processing


Horror imagery has appeared in many and varied forms throughout its long history, from the whimsical American Gothic of Charles Addams to the erotic, biomechanical nightmares of HR Giger. Now, with the latest digital applications, artists are able to forge nightmare visions that are more realistic and more terrifying than ever. Digital Horror Painting Workshop demonstrates how to use these latest digital techniques to create artwork in a wide variety of horror styles. It employs detailed step-by-step tutorials, analysis of spectacular finished paintings, fascinating work-in-progress drawings and sketchbook pages from leading artists working at the forefront of illustration, comic book art, and computer game and movie production design. Each section offers a guide to the creative process, from inspiration and initial sketches to fully rendered horror scenes. Digital Horror Painting Workshop is a must-have for anyone wanting to create evocative horror paintings รข or for anyone who delights in the frisson of fear evoked by supernatural imagery at its very best.
About author
Martin McKenna has illustrated titles for numerous book publishers and has a long association with the games industry, as a development team artist with Eidos Interactive and other leading studios. In 1995, he received the British Fantasy award for Best Artist. He is the author of Digital Fantasy Painting Workshop, also published by ILEX.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, Digital, Digital art, Image Processing

Role-Playing Games (Game Gurus) by Dave Morris,
Leo Hartas,
Publisher: Ilex
Publish date: November 2004
Number of pages: 144 pages
ISBN: 1904705448
ISBN13: 9781904705444

Pret : 45 Lei


From its genesis in pencil and paper gaming to its currently massively multiplayer online incarnation, the computer role-playing genre has a long and varied history. Game Guru: Role-Playing Games details how the genre has survived and evolved, and where it’s heading in the future.

By breaking it down to the bare strength stats, this book identifies the key appeal of role-playing, and suggests ways that this foundation can be built upon to create original games that carry the genre forward. Featuring hints and tips from renowned game creators, Game Guru: Role-Playing Games is an essential read for gamers wanting to know more about the genre, and for designers looking for fresh inspiration.
About author
Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed realtime strategy PC game, Warrior Kings. He has worked in both the videogame and TV industry.

Leo Hartas is a well-known and highly regarded illustrator skilled in both traditional and computer-generated styles and techniques. As well as authoring numerous bestselling children’s books, he creates digital imagery for computer games, video animation and TV programme.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Category: Computer Game, Digital, Hobby, Image Processing

The Art Of Game Worlds by Dave Morris,
Leo Hartas,
Publisher: Ilex
Publish date: September 2004
Number of pages: 192 pages
ISBN: 1904705340
ISBN13: 9781904705345

Pret : 60 Lei


This book offers the first in-depth look at the stunning virtual worlds being created by today’s leading computer game artists. Subjects range from the purely imaginative vistas of the wildest fantasy and science fiction to the meticulously recreated landscapes and cities of real-world games. Within each genre subsection, a major current or upcoming games title is examined in detail. Interviews with the artists and the game’s creators and developers give practical and inspirational insights into these fabulous worlds, while concept and production artwork reveals masterful details that may go unnoticed in the frantic pace of playing a game. Whether you are a designer looking for creative tips, an artist looking for inspiration, or a player with a passion for games - The Art of Game Worlds is an invaluable guide to the creativity on display in games today.
Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.

Puteti comanda aceasta carte acum. In 48 de ore cartea este la dumneavoastra acasa, la locul de munca sau la oricare alta adresa.